Ninjas also work well versus Round 26 rushes to slow down DDTs. The Ninja-Alch combo typically takes either TT5 + Shinobis as an extreme late-game option, or it may take in the form of SStim + Jitsu for the mid-game.However, this loadout has a major weakness to early-game rushes. Combining Fusty's Rallying Roar and/or Bbrew nearby a powerful DPS source excels in mid-game, and carries towards late-game with various buffing options and DPS sources. This loadout takes advantage of the various universal buffs to nearby towers.This is quite a map-specific combo, as it works best on the Dino Graveyard map there needs a perfect loop for a Bomber Ace to maximize bombs, catching bloons around plentifully.Ground Zero helps against large amounts of weaker blimps, excelling against all-out rushes, but with the only true weakness being single-target spaced out Fortified ZOMGs, which requires an expensive sequence of towers.Tower Boost affects sentry production rate, which makes Ace-Engi less susceptible to a secondary rush between tower boosts, provided Sentry Engineers were pre-placed and affected by Tower Boost. ![]() For mid-game, Sentry Expert assisting mid-game including R13-16 and R17-19.In terms of early-game defense, Bomber Ace excelling early-game, Engineer and Jericho helping out reduce some Black property weaknesses.Jericho/Highwayman helping steal opponent income alongside pressuring bloons. ![]()
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